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Progression
How the store says you get further
Sources checked English Steam store page and appdetails for AppID 4928450 on 12 Nov 2026. No upgrade costs or level curve were in that text. coming_soon was true.
Grand Theft Timeline does not print a level curve, an XP table, or upgrade prices. Progression on this page is a reading of separate store bullets, not an official quest log.
A theme pack is played world by world to a finale. The timeline arena is where captures fight to unlock the next worlds. Both lines are the store’s.
Captures in cages at home produce paradox, which fuels the time machine. Between trips you upgrade the machine, buy guns, and expand the garage so more captures can come home.
Cash comes from selling a world’s treasures. Stocks are described as a gamble with the crew’s cash. The store does not print a market, a price, or a required purchase.
Grand Theft Timeline was still coming soon on 12 November 2026, so nobody has a finished save to summarize. The store does describe how a run is supposed to open the next one. This page lines those sentences up and stops where the numbers stop.
A reading of the bullets, in trip order
The feature list is not numbered. The order below is the order that makes sense if you follow “between trips” and “to get further in the timeline” literally. It can be wrong once the client exists.
- Pick up a theme pack. “Play one like a story, world by world, all the way to its finale.” The store does not say you must finish a pack before another, or how a finale is marked.
- Inside a world, find that world’s tools. Special weapons are “to find” in each world. Treasures are stolen and sold for cash. The boss waits behind a map you unlock. The worlds page keeps the promise that these things repeat, and the warning that their names were not printed.
- Deal with the boss. The store’s pair of outcomes is to kill it, or cage it and take it home. It does not say whether both outcomes advance the pack.
- Bring captures home. They live in cages. The “zoo that pays” bullet says they drip paradox. You vacuum it up. Feeding them is in the same sentence, and the store says they get fat and make more paradox. Paradox fuels the time machine.
- Spend the gap between trips. Upgrade the time machine, buy new guns, and expand the garage “to fit more captures to get further in the timeline.” The garage line is the closest the page comes to a progression rule: more room for captures is how you are told you reach further.
- Use the timeline arena when you want the next worlds. “Your captures fight in a Roman colosseum to unlock the next worlds.” The store does not say how many fights, what a win pays, or whether the arena is optional.
Paradox, cash, stocks, skins
Paradox is the fuel word. The short description says you “farm paradox in your garage.” The feature bullet says captures drip it, you collect it, and it fuels the machine. No unit, tank size, or per-capture rate is printed. “Get fat” is the store’s phrase for feeding them. This page does not add a diet or a timer.
Cash is what you get for selling treasures. The upgrades bullet says you buy new guns between trips. It does not list a gun, a price, or a tier.
Stocks are a gamble with the crew’s cash. The store does not print a ticker, a return, or a stock you are required to buy. This page does not invent a market table from that joke-shaped bullet. The existence of the system is the fact. The payout is unpublished.
Skins and pets sit beside the upgrades in the feature list: outfits and gun skins from worlds you visit, and the option to shrink a capture into a pet. Nothing in the sentence says a skin is required to unlock a world. They are listed with the between-trip rewards, not with the arena’s unlock line.
What would count as a progression tree, and is missing
A tree would name nodes, costs, and requirements. The 12 November text has none of these:
- A level, rank, or XP number.
- A paradox cost for any upgrade.
- A garage size, in slots or in any other unit.
- A list of guns sold between trips.
- A rule for which theme pack is first.
- A statement of how many arena wins open the next world.
The marketing counts — 200+ worlds, 25+ theme packs, 2,000+ NPCs — are not a tree either. They are the size claims on the guide. Reaching “further in the timeline” is the store’s own goal phrase for a larger garage and more captures. It is not a chapter number.
Until a patch note or the client prints a cost, the useful version of this page is the six-step reading above and the list of missing numbers. Co-op does not add a second progression track in the text that was checked. The party rules are on Co-op.
Sources and last check
English Steam store page and appdetails for AppID 4928450 on 12 Nov 2026. No upgrade costs or level curve were in that text. coming_soon was true. Where a number comes from a patch post and this site has not confirmed it in a current client, the page says so.