Steam screenshot of Grand Theft Timeline in a candle-lit stone hall with seated statues, HUD text 1323 BC and Egypt

Home / Worlds

Worlds

Worlds the store describes, without an index

Sources checked English Steam store page and appdetails for AppID 4928450, including screenshot files saved 12 Nov 2026. coming_soon was true.

Quick answer

The store claims 200+ worlds of history and fiction on one time machine, and 25+ theme packs you play world by world to a finale. Those counts are marketing claims, not a census from a played build.

The only span the feature list prints is “from the dinosaurs to Squid Game.” It does not name the worlds in between.

Every world, in that same list, has its own special weapons, a boss you reach by unlocking a map, and treasures you sell for cash. No weapon or boss table is attached.

Six saved screenshots show a year and a short HUD label. Those words are text in the image. They are not the store’s world index, and the other screenshots are not turned into one here.

Steam has not published a list of the worlds in Grand Theft Timeline. This page keeps the sentences that do exist, then records HUD text that is actually readable in six official screenshots. A frame is not a level select.

What the feature list says about worlds

200+ worlds. The heading is “200+ worlds.” The sentence under it says real history and pure fiction share one time machine, “from the dinosaurs to Squid Game.” The short description says “200+ worlds of history & fiction.” Both lines are the store’s claim. This site has not opened a world select and counted entries.

25+ theme packs. “Play one like a story, world by world, all the way to its finale.” The store does not name a pack, a chapter count inside a pack, or the order of finales.

2,000+ NPCs. The capture bullet says you knock them down and drag them home in cages. It does not name them. This page will not supply names the store omitted.

Per world, three repeated promises. Guns and special weapons: every world has its own to find. A boss in every world: unlock the map to it, then the store says you kill it, or cage it and take it home. Valuables: steal that world’s treasures and sell them for cash. No map legend, drop table, or boss name follows those sentences.

Workshop worlds. A separate bullet says you can download community worlds or make your own with the mod kit included with the game. Community worlds are not part of the 200+ claim unless a later post says they are. The two trailer titles on the app, “Authored Worlds Trailer (Non Modded)” and “Modded Trailer,” are names of videos. This page does not treat a title as a table of contents.

HUD labels in six store screenshots

The English store page exposed forty screenshots on 12 November 2026. This site saved six that show a readable year or place line, plus the library art in the image folder. The table quotes on-screen text. It does not claim these six are the first worlds, the only worlds, or the theme-pack order.

FrameOn-screen text that is readableWhat the picture shows
Palm beach651 BC. A second short line sits under the year and is too soft to quote.Blocky figures, palms, and a shoreline.
Statue hall1323 BC, and the word Egypt.A candle-lit stone room with seated statues and three figures.
Pastel courtyardGame 1, 2021, and the words Squid Game.A yellow figure beside a tall pink figure whose mask has a circle on it.
Paneled booth1266, and the words The Renaissance. The same pair is on a green sign.A dark interior lined with colored panels.
Machine interior2088, and the words The Future. A large green readout includes a BC year and the words In Transit.Gauges in the foreground and a window onto a columned building.
Checkered roomIngolstadt, 1818, and the words Frankenstein’s Lab.A blue-and-white floor and a rider on a skeletal mount.

Squid Game is also the modern end of the store’s written span, so that HUD line matches a sentence, not only a picture. The other labels are not repeated in the feature list this site read. The green BC year in the machine frame is large and blurred; this page does not pin it to a single number.

What a “world” is asked to contain

From the bullets, a world is a place you arrive in with the time machine, where you can find that place’s weapons, meet a crowd, steal valuables, and reach one boss after the map to the boss is unlocked. You can leave with a caged capture. The departure rule — the machine leaves with whoever is inside — is on the guide and the co-op page. It is a rule about the trip, not the name of a world.

The home base, the garage, and the timeline arena are described as places you return to, not as entries in the 200+ count. The arena line says captures fight there “in a Roman colosseum” to unlock the next worlds. That is the store’s picture of the arena. It is not a promise that Rome is one of the indexed worlds, and it is not a floor plan.

Workshop, and the gap

The mod bullet is the only place the store invites worlds from outside the shipped set: download them, or build them with the included kit. No kit documentation was in the appdetails text. No discussion of a world editor’s file format belongs on this page until a source prints it.

Still absent after the 12 November check: a named index, a theme-pack list, a count that this site verified in a client, a boss roster, and a weapon roster. The progression page says what the store claims you unlock by moving through those worlds. It does not add the missing names.

Sources and last check

English Steam store page and appdetails for AppID 4928450, including screenshot files saved 12 Nov 2026. coming_soon was true. Where a number comes from a patch post and this site has not confirmed it in a current client, the page says so.

Related